Reflection:
As I reflect my journey of research on the topic of stylized art, I think this journey has expanded my understanding on this topic a lot. I think I realized more of its potential and application in the gaming industry.
My journey began with my curiosity and interest on stylized art: what makes it so captivating? How they made it? How it is developed? These question let me trace the history of video game and how stylized art developed.
Stylized art favour exaggerated features, vibrant colours. This style can evoke emotions and create memorable experience while providing a unique identity to a game.
I consider the knowledge gained from this study to be the cornerstone of my future endeavors. Whether from the perspective of designing games, art directing, or critiquing and analyzing games, this study on stylized game art will be invaluable. I envision applying these concepts to create unique gaming experiences or contribute to discussions about the future direction of gaming art.
As I finished this chapter of my research, I realized that my journey on stylized game art has just began. I think this field is ever-evolving, with new technologies and ideas emerging and developing. There’s a lot for me to explore and learn. I’m looking forward to use what I learned in theory on real life application. I wish one day to use my skill to contribute to the vibrant world of stylized art.
Afterall, this research meant more for me than just an academic study. This research makes me see more possibilities and makes me more passionate about stylized game art. I think there’s a bright future in this field and I want to be part of it.
Full Draft:
Introduction
1. Realistic art in video games can bring players a fast and strong sense of immersion. exp: Horizon 2, “The Last of Us 2″ and Red Dead Redemption 2
2. The cost is expensive
3. Player’s equipment not good. Stylized art demand less.
4. Stylization is a term that has evolved with the development of digital games.
5. Explore the history of video game and study the role of art and aesthetics in video games.
6. Why some artists still prefer stylized aesthetics rather than solely focusing on achieving hyper-realistic representations in modern era?
Literature review
1. Järvinen (2009) stated that with the advancements in audiovisual technology, caricaturists have presented an alternative to photorealism as well.
2.According to Understanding Video Games: the essential introduction, the focus of stylized art is the exaggeration of a person or an object’s most prominent features (Egenfeldt-Nielsen et al. 2013).
3.Patrick Wyatt (2012), former producer and lead programmer at Blizzard, expounds upon the rationale behind the choice of stylized art for World of Warcraft. He states that the vibrant and resplendent visual landscape of the game was deliberately adopted to differentiate it from contemporaneous counterparts that predominantly employed a more realistic and restrained colour scheme, thus enabling World of Warcraft to carve a distinct market for itself.
4.E.H. Gombrich explains that artists during the post-impressionist era purposefully use distortions in physique within their art to emphasise their artistic intentions.
Methodology
- literature review of the historical progression and evolution of digital games.
- case study on renowned game designer Jenova Chen. Chen’s exceptional ability to achieve both artistic and commercial success offered valuable perspectives for this research.
- Examining the benefits of stylized arts from the actual creation of stylized art, this examination aims to reinforce previous points on the benefits of stylized arts.
1.Development of stylized art
1.1 Evolution of digital games
1.70s a marked the infancy of video games, and technological limitations greatly limited the graphical capabilities of gaming systems.
2. the 80s that art started to develop (Bethke, 2003). Artists like Shigeru Miyamoto managed to create the iconic art of Donkey Kong and Mario (Roger, 2014). Game developers needed to effectively present a unique and simplified art style within the limitations of the limited graphics capabilities of the time.
3. All in all, the prevalence of stylized game art in the early days was largely driven by the technological limitations of the time. This period in gaming history is a testament to the ingenuity of developers who managed to create timeless classics with the limited resources available to them.
1.2 Contemporary application of stylized art in Digital Games
1. The current mainstream games are 3D games, which can be traced back to the application of 3D technology in video games in the 1990s.
2. 1990s, the emergence of more powerful game consoles and computers, photorealism was gradually adopted by more and more people.
3. why some companies continue to favor stylized game development when today’s hardware allows games to run more realistically than they did in the 1970s?
4. Realism is not the only determinant of a game’s success or appeal (Mevada, 2023).
5. Historically, in game development, stylization choices have contributed to a variety of strategic considerations, such as brand identity, artistic vision, and even market demand. (World of Warcraft, Minecraft, Ashes, and Overwatch are known for their unique stylized art that has become part of their brand identity.)
6. The preference for stylized games is a testament to the multi-faceted nature of the gaming industry, where artistic expression, innovation and market dynamics all play a vital role in shaping the interactive entertainment landscape.
2. The advantage of stylized art in game design
2.1 How Jenova Chen use stylized art in his game
1.Jenova Chen is an influential figure in video game design, known for her unique gaming aesthetic and use of stylized art.
2.Using beautiful graphics, engaging scenes or stories, and gameplay and missions that encourage interaction, players can achieve unique interdependent and helping relationships, teaching us how to get along with others and ourselves, and ultimately achieving emotional healing (Clark, 2010)
3.Chen’s cross-cultural background leads him to think deeply about games as an art form, ultimately creating games that bring transformative experiences to people.
4.As an important medium for Chen’s artistic expression, stylized art shows great potential in terms of emotional communication and artistic value.
2.2 How Jenova Chen use stylized art to create a positive interaction for players
1.Chen’s gaming style is often characterized by simplicity and harmonious visuals.
2.In “Sky”, cold colors are the main color of the environment, while the player’s is bright orange – the sharp contrast between the two colors is more conducive to highlighting the player’s important position in the game. Flower uses a vibrant, ever-changing color palette to reflect the mood and narrative progression of the game.
3. Jenova Chen’s game aesthetic and stylized artistic approach are characterized by emotional depth, minimalism, and a harmonious blend of visual elements and game mechanics.
3. Stylized art’s creation
The challenge of stylized game art is how to effectively convey the unique characteristics of an asset, environment, or character to the player while utilizing fewer intricate details.
Conclusion:
1.stylized art makes the style of the game more unique
2. stylized art typically requires fewer polygons, which makes it less demanding on hardware
3. stylized art can also enhance the image of a gaming brand in addition to being an aesthetic preference.
4. Stylized art is extensively utilised and widely embraced in the realm of video games.
5. As technology continues to advance, it can be expected that there will more innovative and visually stunning video game art in the future.