Today we had class about making animation using curve, which is one of the basic forms of doing 3D animation in Maya.
Nick firstly taught us to pull a dark from Maya’s assets, then draw a curve as the trace of shark swimming.To animate the tail of the shark, I need to use sine deformer from the nonlinear part to imitate the movement. To make the deformer move together with the shark, I had to parent it with the shark object.In order to capture the shark animation from a nice perspective, Nick taught us to set up a camera with camera aim. I need to parent the aim with the Shark as well, so the aim moves together with the shark.For the rendering part, I put an aiSkyDomeLight as the overall lighting. Then I create a gradient environment to make it look more like the ocean. I also replace the texture of the shark to standard surface.Render out.
Remodelling the shark
Adding the eyeball and use extrude to make the mouth.It is a shark so sharp teeth is necessary, I made it a bit cartoonish because of my personal preference.I add a tongue and a party hat to make the shark has more personality. Animating the tongue using sine deformer.I put the tongue on the side because it is swimming. There is resistance under water.I then set up octane to render it. I use octane because I forgot to cancel my subscription, and I don’t want it to go to waste.Final render with octane daylight and simple texture.
I also did some underwater light effect with Cinema 4D so I can use it for compositing.
Final result.
13-10-2022 Pendulum animation
After fixing the bouncing ball animation, I started the pendulum animation:
Besides the animation assignment, I also need to sketch people for posing characters next week. I went to the gym on Friday and did some sketches based on gym workout.
notes from class:
I don’t really know 12 principles of animation so I will put it here.