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3D Computer Animation Fundamental Week 2

Week 2

12-10-2022 Deformers

Today we had class about making animation using curve, which is one of the basic forms of doing 3D animation in Maya.

Nick firstly taught us to pull a dark from Maya’s assets, then draw a curve as the trace of shark swimming.
To animate the tail of the shark, I need to use sine deformer from the nonlinear part to imitate the movement. To make the deformer move together with the shark, I had to parent it with the shark
object.
In order to capture the shark animation from a nice perspective, Nick taught us to set up a camera with camera aim. I need to parent the aim with the Shark as well, so the aim moves together with the shark.
For the rendering part, I put an aiSkyDomeLight as the overall lighting. Then I create a gradient environment to make it look more like the ocean. I also replace the texture of the shark to standard surface.
Render out.

Remodelling the shark

Adding the eyeball and use extrude to make the mouth.
It is a shark so sharp teeth is necessary, I made it a bit cartoonish because of my personal preference.
I add a tongue and a party hat to make the shark has more personality.
Animating the tongue using sine deformer.
I put the tongue on the side because it is swimming. There is resistance under water.
I then set up octane to render it. I use octane because I forgot to cancel my subscription, and I don’t want it to go to waste.
Final render with octane daylight and simple texture.
I also did some underwater light effect with Cinema 4D so I can use it for compositing.
Final result.

13-10-2022 Pendulum animation

After fixing the bouncing ball animation, I started the pendulum animation:

Besides the animation assignment, I also need to sketch people for posing characters next week. I went to the gym on Friday and did some sketches based on gym workout.

notes from class:

I don’t really know 12 principles of animation so I will put it here.

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