Today we had class about animating a walking cycle with a flour sack.
01.Using IK to make the rigging better
First download the model and set up the projectI want to set up weight for the controller on the feet, so I have to delete the original one.Then I put Maya to X-ray model and unhide(press “H”) joints group to the bonesThen I use IK Handle to create connection between the feet and the floor(make sure sticky is on)In the final step I firstly create NURBS circle and match the pivot point to the bottom joint. After this I create a parent constraint between these two.
02.Animating
First time animating walking cycle was hard. However, I did it with the help of my classmate. Here’s some notes that I think is important.
1. The body need to be between the feet in the beginning and ending of a step.