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Final Major Projects FMP

Week 2

FMP PROPOSAL 2

Purpose of the animation:

I have this idea of creating an animation depicting the transition between night and day. It revolves around the concept of a goddess, who serves as a symbol representing the external influencer responsible for altering the environment. The purpose of this animation is to test the ability to shape a stylized environment in cinema 4d with the technique of multiple software, such as Zbrush, Maya, Blender, Substance Designer, Substance Painter.

Animation description:

“Dawnbringer” is an animation that centers on the mystical entity responsible for initiating the dawn, symbolizing the transition from night to day. This tale unfolds in a world enveloped in the mystery of perpetual night. The narrative revolves around the arrival of a unique being, the Bringer of Dawn, who introduces the first light, heralding the dawn. The story weaves themes of renewal, hope, and the natural cycles of time.

Environment:

I want to set the location of the story in a house in a quiet forest next to a lake. There’s a lot plants around it. I want the whole scene to look peaceful and harmony.

Software(plan to use):

Photoshop and Procreate for sketching, Substance Designer for making texture, Substance Painter for shading and baking, Maya and Zbrush for modelling, Cinema 4D and Octane for rendering, Premier Pro for editing.

Environment moodboard:

Environment design:

Character Design:

The character is supposed to be goddess-like creature. I want her to have a sense of night and motherhood.

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