Research Objective
The purpose of this research is to analyse the application of stylized art design in video games.
Academic research on visual aesthetics is relatively limited, as most studies examining video games tend to focus more on gameplay.
Since MoMA announced in 2012 to set video games as a new category of artwork with a selection of video games, there is no doubt video games can be seen as art mediums.
Like any other art medium with an entertaining purpose, such as film and animation, the art side of video games shouldn’t be overlooked, especially when video games rely heavily on graphic presentation to advertise and communicate to players.
This research aims to study the development of different genres of game aesthetics and their relation to fine art with the support of practical research.
The goal was to explain how stylized art design influences players’ experience and emotions attached to the game.
Draft:
Abstract:
1. Game community uses stylized art to refer to visual design that isn’t focused on achieving a photorealistic appearance.
2. Stylized art usually depicts and presents an object in a way that uses less detail and emphasises its features.
3. Stylized art is more like a concept that continues to evolve and update with graphics hardware development, and gradually forms its image in the game community and industry.
4. stylized art benefits greatly to the artistry and interactivity of games, and also provides unlimited potential in the future.
Keywords:
Stylized Art, Digital Game, Computer Graphic, Game Design, Branding
Content table draft:
Introduction
Literature review
Methodology
1.Development of stylized art
1.1 Evolution of digital games
1.2 Contemporary application of stylized art in Digital Games
2. The advantage of stylized art in game design
2.1 How Jenova Chen use stylized art in his game
2.2 How Jenova Chen use stylized art to create a positive interaction for players
3. Stylized art’s creation
Conclusion
Bibliography