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Final Major Projects FMP

Week 1

FMP PROPOSAL 1

Environment Art in Unreal Engine

For the FMP project, I planned to make a short video about environment art in Unreal Engine.

For my last project, I made a scene in Unreal Engine as a practice and preparation for the Fmp Project. In the FMP project, I will continue my progress on learning environment art in Unreal Engine.

Software(plan to use): Substance Designer for making texture, Substance Painter for shading and baking, Maya and Zbrush for modelling, Unreal Engine for compositing.

Plan:

First I will find more research and inspiration. Before starting, gather references and inspiration for the type of environment I want to create. I want to search from real-world locations, games, movies and concept art. I want to have a clear vision of what I want to achieve. Then I will move on to planning and sketching based on the reference I have. So I can think about the key elements will guide the viewer through the scene. For the realization of the project, I will mostly use Maya and ZBrush for modelling. Then for the texturing, I will use substance designer and painter.

For this idea I have:

I want to revolve it around a little girl who got lost in a dungeon and she has to find her way out.

I want the environment to feel ancient and green.

Reference:

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