FMP PROPOSAL 1
Environment Art in Unreal Engine
For the FMP project, I planned to make a short video about environment art in Unreal Engine.
For my last project, I made a scene in Unreal Engine as a practice and preparation for the Fmp Project. In the FMP project, I will continue my progress on learning environment art in Unreal Engine.
Software(plan to use): Substance Designer for making texture, Substance Painter for shading and baking, Maya and Zbrush for modelling, Unreal Engine for compositing.
Plan:
First I will find more research and inspiration. Before starting, gather references and inspiration for the type of environment I want to create. I want to search from real-world locations, games, movies and concept art. I want to have a clear vision of what I want to achieve. Then I will move on to planning and sketching based on the reference I have. So I can think about the key elements will guide the viewer through the scene. For the realization of the project, I will mostly use Maya and ZBrush for modelling. Then for the texturing, I will use substance designer and painter.
For this idea I have:
I want to revolve it around a little girl who got lost in a dungeon and she has to find her way out.
I want the environment to feel ancient and green.




Reference: