Approximate design:
Half-minute realistic scene (3D):
Shot 1-Shot 2 scene shots: about 8-16 seconds to show the sketch classroom scene.
Shot 3: Scan the drawings (about 3) (illustrated by 2d animator)

Shot 4: Switching angles to show drawings being scanned and zooming in.
Lens 5: The painting changes from 3D to 2D (because it is scanned).
Lens 6: Zoom out to show the virtual scene.
Shot 7-8: Change the camera to show 2D virtual studio.
Shot 9: Plaster sculptures are discussing about drawings.
For personalized design of plaster, 2D designer can refer to these following ideas:
(For example, when David speaks, he compares the student’s works with his creator Michelangelo’s. Maybe adding the Italian hand gesture to the chatting bubbles)

Face animation:
The animation should be about one and a half minutes. There are 3-4 plaster casts.
Current plaster candidates: David, Voltaire, The unknown lady, Venus, eyes, mouth, nose(lying on the side).
Possible interactions:
Make headless sculptures hold someone else’s head.
or:
David argues with his own eye.
or:
There are pencil marks on the face of the sculpture. The eraser kicks away the naughty pen, and erases the mark.
or:
The unknow lady rolls her eyes.