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Collaborative Unit Week 6

WEEK 6

UV AND TEXTURE

Yuting and I were responsible for the job of UV mapping. I thought it would be very complicated since this is my first doing UV mapping, but it turns out it’s easier than I imagined. To do UV mapping, firstly, I need to select the model and open it in the UV editor. I need to unfold and organize the UV to make it easy for texturing. Then I import the model with the UV to Substance Designer to paint textures.

After finishing the UV mapping and painting, I sent the file to Yuting. She is responsible for the compositing the whole scene.

NOTES FROM USING SUBSTANCE DESIGNER TO DO TEXTURE:

Substance painter software is a powerful 3D texture mapping software. The software provides a large number of brushes and materials. Users can design graphics and texture models that meet the requirements. The software has an intelligent material selection function. When users use paint, the system will automatically It is efficient to match the corresponding design template for them.


Substance Painter is an independent software. It is a brand-new 3D texture drawing tool and the latest next-generation game texture drawing tool. It supports the latest technology of PBR based on physical rendering. It has some novel functions, especially its particle brush, which can simulate the natural particle drop. The trajectories of particles form textures. Whether water, fire, dust, or other effects on the simulated model, it can help us express them vividly, draw all the materials, and add exquisite details to our texture in a few seconds. The texture can be drawn directly on the 3D model, avoiding the problems caused by UV seams, and the function is very powerful.


Compared with other 3D model texture drawing software, such as BODY PAINT, MUDBOX, and 3DCOAT, it is much more robust in efficiency, effect, and function. Its interface and process are very clear and relatively easy to learn after some theories are understood. The software comes with many texture packages in Sbsar format, which can be modified and used by simply adjusting the parameters. Many scratches, dirty marks, etc., can be automatically generated. Dust, paint, etc., can be drawn naturally using physical particles.

Generating model from video

This week we also upload the video we shoot last week to a software that can turn video into 3d scan. I think this type of 3D scan technique has been used in some work-flow to help with the production.

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