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Advanced and Experimental 3D computer Animation Techniques project 2 Week 8a

Week 8 Animating and render in Blender

▶SETTING UP THE SCENE AND CAMERA IN BLENDER

I use target to animate the camera in Blender. I create a constraint which makes the camera always points towards a special object(such as an empty target). I set up two empty objects in total. One of them is for rotation, another one is for location.

▶VFX IN BLENDER

Also I use emitter in Blender to add some VFX for the scene. It’s very useful tool, I can use it to create things like smoke, fire etc.

▶NOTES ABOUT DEPTH OF FIELD

F-Stop”: This setting simulates the aperture size of a camera.

“Focus Distance”: This parameter determines the distance at which objects are in focus.

“Max Blur”: This option controls the maximum amount of blur applied to objects that are very close or far away from the focus distance

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