Scene 4-5 making the path of the light
In this scene, I made a light path generator using spline, emitter and tracer to create the path of the light. I didn’t use particle to create the trace because matrix is lighter to run on the software. With force field like turbulence, I can easily control it and get the effect I want.


The creation of cloud
I place the generator above the chimney because this is where the light goes away. For the cloud’s texture I used technique I learned from Unreal Engine texturing. For the normal map, I used a blurry round shape. For the base map and alpha map, I create the image with the free resource I find online. In this way, the cloud blends better with the sky.

Cloud texture map



