Categories
Final Major Projects Thesis

Week 1

Thesis structure

Nick gave an example of the structure of the thesis which I will follow in my thesis

  • Title page

Possible title:

The Aesthetic and Functional Benefits of Stylized Art in Contemporary Digital Games

Stylized art in modern game

The application of stylized art in video game

  • Abstract

A short overview on the definition of stylized art and why I chose it as my research project.

  • Acknowledgements (Optional)

You may wish to acknowledge any significant contributions to the research from others

  • Contents page(s)

1.Introduction- Why exploring the application of stylized art design in Video Games

2.A brief history of game graphic evolution

3.The foundation of traditional art in video games

4.The application of stylized art graphics in video games

5.Effects of stylized art design on video game narratives

6.Most influential factors defining the overall artstyle

7.Conclusion

  • Introduction

As the development in the field of 3D graphics for video games moves forward with no intention to stop, one-day realistic rendering will become indistinguishable from the eye of a human. This research proposed that stylized art design should be more of a focus for an artist to grow individuality. The foundation of stylized game aesthetic design is closely related to traditional art, which transmits emotional complexity and explores more possibilities in visual storytelling. Thus, this research on the topic of stylized art in game design is necessary.

  • Literature review

review list:

Antonelli, P., 2012. Video games: 14 in the collection, for starters. Inside/Out, 29. Available at: https://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/ (Accessed: November 27, 2022).

Collingwood, R.G., 1958. The principles of art (Vol. 11). Oxford University Press.

El-Nasr, M.S. and Yan, S., 2006, June. Visual attention in 3D video games. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (pp. 22-es).Available at: https://dl.acm.org/doi/abs/10.1145/1178823.1178849 (Accessed: November 27, 2022).

Final Fantasy XIV (2010). PC [Game]. Square Enix, Tokyo

Friedman, A., 2015. The role of visual design in game design. Games and Culture, 10(3), pp.291-305. Available at: https://dl.acm.org/doi/abs/10.1145/1178823.1178849 (Accessed: November 27, 2022).

Gombrich, E.H., 1995. The story of art (Vol. 12, pp. 155-159). London: Phaidon.

Mohr, A. and Gleicher, M., 2001, March. Non-invasive, interactive, stylized rendering. In Proceedings of the 2001 symposium on Interactive 3D graphics (pp. 175-178). Available at: https://dl.acm.org/doi/pdf/10.1145/364338.364392 (Accessed: November 27, 2022).

Saito, T. and Takahashi, T., 1990, September. Comprehensible rendering of 3-D shapes. In Proceedings of the 17th annual conference on Computer graphics and interactive techniques (pp. 197-206). Available at: https://dl.acm.org/doi/abs/10.1145/97879.97901 (Accessed: November 26, 2022).

Smuts, A., 2005. Are video games art?. Contemporary Aesthetics (Journal Archive), 3(1), p.6. Available at: https://digitalcommons.risd.edu/liberalarts_contempaesthetics/vol3/iss1/6/ (Accessed: November 26, 2022).

Tavinor, G., 2009. The art of videogames. John Wiley & Sons.

The Legend of Zelda (1986). NES [Game]. Nintendo, Kyoto

Touhou Project (1997). PC [Game]. Team Shanghai Alice, Tokyo.

Wu, Y., 2012. The style of video games graphics: analyzing the functions of Visual styles in storytelling and gameplay in video games (Doctoral dissertation, Communication, Art & Technology: School of Interactive Arts and Technology). Available at: https://summit.sfu.ca/item/12529 (Accessed: November 26, 2022).

Zell, E., Aliaga, C., Jarabo, A., Zibrek, K., Gutierrez, D., McDonnell, R. and Botsch, M., 2015. To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces. ACM Transactions on Graphics (TOG), 34(6), pp.1-12. Available at: https://dl.acm.org/doi/abs/10.1145/2816795.2818126 (Accessed: November 26, 2022). 

  • Methodology

  • Themed topic chapters

  • Results/or Findings

  • Conclusions

  • Reference list

  • Bibliography

  • Image list

  

  • Appendices

Leave a Reply

Your email address will not be published. Required fields are marked *