Some process from the sculpting project
Showreel 🙂
Some process from the sculpting project
Showreel 🙂
7-12-2022
This week I made the tongue and modify the shape editor a bit more to make the animation look better. Here’s the final result.
30-11-2022
Last week I was having problem with sculpting in Maya.
Nick told me to turn off catch playback and the sculpt function will stop bugging
I also divide the facial features that was mixed together before into individual parts
Progress this week XD
31-11-2022
George’s feeback:
-feet in one place
-drag a little bit(exaggerate a bit),head-body-butt
23-11-2022 Lip Sync
-Upload video and audio into maya as reference
Select the jaw rig and load it as driver
Select blend shape and load it as driven
If I select rig then blend shape node and set keyframe, I can make blend shape node move together with the rig.
24-11-2022
-Polish walk cycle
-Find reference
original link: https://www.youtube.com/watch?v=5lCK4jkqQxA&t=39s
16-11-2022 Shape Editor
I tried to make more expressions following Nick’s tutorial.
17-11-2022 Polishing Walk Cycle
-The animation needs to be rhythmical
-Z path(or the moving direction) has to be a straight line for it to be smooth
9-11-2022 Weight painting/blend shape
A new way to import file: first copy the script and save it as a ma text document and open it.
10-11-2022 Walking Cycle
02/11/2022
Today Nick taught us how to rig a whole character.
03/11/2022 Weight shift and posing
[1]Posing according to sketches
[2]Weight shift animation
26/10/2022-Flour sack rigging
Today we had class about animating a walking cycle with a flour sack.
01.Using IK to make the rigging better
02.Animating
First time animating walking cycle was hard. However, I did it with the help of my classmate. Here’s some notes that I think is important.
1. The body need to be between the feet in the beginning and ending of a step.
2. The body goes up and down during walking.
3. The body slides towards the point of gravity.
19-10-2022 Parenting and constraint
Today Nick taught us about doing animation with constraining. I complete a short animation of picking and throwing a ball by setting up a parent relation between the locator and the object.
20-10-2022 Anticipation
Today we had class about anticipation, George gave us the squirrel video as a reference for animating a ball with tail.
Final animation:
On 27th I had my feedback from George through syncsketch:
https://syncsketch.com/sketch/dccac5cb5ae7/#/13453954/14066547
I fix my animation accordingly:
12-10-2022 Deformers
Today we had class about making animation using curve, which is one of the basic forms of doing 3D animation in Maya.
Remodelling the shark
13-10-2022 Pendulum animation
After fixing the bouncing ball animation, I started the pendulum animation:
Besides the animation assignment, I also need to sketch people for posing characters next week. I went to the gym on Friday and did some sketches based on gym workout.
notes from class:
I don’t really know 12 principles of animation so I will put it here.