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Advanced and Experimental 3D computer Animation Techniques project 2 Week 10

Week 10 Compositing&Summarize

▶NOTE:

Every asset for this project I made it myself. I didn’t use any resource from Bridge.

▶Compositing

I edit the video in Premier Pro for the final outcome. I think I did good in both Blender and Unreal Engine for this project, especially considering I barely used this two software before.

In this edit, firstly I showed the first character (I name her Regi-bagu), she turned around and saw the whimsical creature (Chibi). She got curious and want to know where it is from. Chibi just show the “hometown” to Regi-bagu the vision from its head. Because I want to show that Chibi is from another dimension, I use Unreal Engine to present a different style in Chibi’s mind.

▶WIP VIDEO

This is the work in process video I made for project 2, showing the whole process of production for this animation.

Software used: ZBrush, Substance Painter, Maya, Blender, Photoshop, XNormal, Unreal Engine

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Previz and Advanced Body Mechanics Week 10 a

Acting Week 10

Final animation

I like the final result!

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Advanced and Experimental 3D computer Animation Techniques project 2 Week 9a

Week 9 Setting up the scene in Unreal Engine

▶ Material and VFX

I mostly use material editor and particle system in Unreal Engine to work on the scene. Because previously I had experience using particle system in other software such as Cinema 4D and Blender, it was not very hard to understand. Also the material editor in Unreal Engine is similar to other software but more powerful in my opinion. I really enjoy the process of learning and work with Unreal Engine, I think I will progress with it in the future study.

This time I didn’t set up the camera to make the video looks like a cinematic. I want the final result to look more interactive and raw, that’s why I only record the screen. I want the unreal part of the work to look different from the previous Blender footage.

▶Sketches for the scene

▶Nodes

▶ FINAL RESULT

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Previz and Advanced Body Mechanics Week 10 a

Acting Week 9

Spline face animation

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Previz and Advanced Body Mechanics Week 10 a

Acting week 8

Plus Blocking

I add more detail into this one, such as eyebrow lowering, lip corner pulling downward and narrowed eyes to show the overall feeling of displeasure.

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Advanced and Experimental 3D computer Animation Techniques project 2 Week 8a

Week 8 Animating and render in Blender

▶SETTING UP THE SCENE AND CAMERA IN BLENDER

I use target to animate the camera in Blender. I create a constraint which makes the camera always points towards a special object(such as an empty target). I set up two empty objects in total. One of them is for rotation, another one is for location.

▶VFX IN BLENDER

Also I use emitter in Blender to add some VFX for the scene. It’s very useful tool, I can use it to create things like smoke, fire etc.

▶NOTES ABOUT DEPTH OF FIELD

F-Stop”: This setting simulates the aperture size of a camera.

“Focus Distance”: This parameter determines the distance at which objects are in focus.

“Max Blur”: This option controls the maximum amount of blur applied to objects that are very close or far away from the focus distance

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Previz and Advanced Body Mechanics Week 10 a

Acting week 7

Blocking face animation

I set up the key expressions that the character will go through during this practice. The character is showing disgusted feeling mostly through the upper face like eyes and eyebrows, so I try to focus on that.

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Advanced and Experimental 3D computer Animation Techniques project 2 Uncategorised Week 7a

Week 7 Finish the second character

▶THE SECOND CHARACTER

For the second character, I want to do something whimsical that looks totally not from the world. In this way I can present the connection between two different species.

I made a moodboard first as usual then sketch the character. With the design and moodboard, I have a guide for the next few process(texturing, scuplting etc). I used ZBrush to sculpt the high poly model and then move it to maya to do the retopology and UV. Finally, I set up camera and scene in Blender.

▶PROCESS

▶TEXTURING

▶SETTING UP THE SCENE IN BLENDER

Categories
Previz and Advanced Body Mechanics Week 10 a

Acting week 6

description:

face of disgust most includes nose wrinkling and furrowed or wrinkled appearance between eyes. The eyes usually quint showing the overall displeasure or revolting feeling.

Sketch

Reference

https://www.youtube.com/watch?v=Fh4S7lhiS2E
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Advanced and Experimental 3D computer Animation Techniques project 2 Week 6

Week 6 Rigging and making other assests

▶Rigging

I use accurig for the character rigging. I don’t need a very complicated animation so I want the rigging process to be quick and simple.

▶Asset creation and preparation

Fews things to keep in mind when prepare the asset:

First thing is to set up the correct project scale. Maya has a very small scale compare to unreal engine. Also it is necessary to lower the polygon count for all the asset. Last thing to do is to position the pivot of each mesh nicely and place the mesh in the center of Maya.

Material wise, I used Photoshop and Substance Painter. To save the space on the overall amount of texture input, I use targa format with multiple channels.

▶CORAL

▶CRYSTAL

▶CRYSTAL(FLOWER SHAPE)

▶ROCK

▶Asset library