Introduction: use different constrain to rig the mechanical arm.
Use aim constrain to create control between locator and the pipe.(1) Then use point constrain to create the popping animation between the pipes. At last, create parent constrain between the top axis and top locator(2)
Nick went through what he taught last term this class, which is animating with Set Driven Key. It is a relatively new way for me to animate, but I think it is very useful in lots of situations. It’s very clean and not so hard to set up. Use Set Driven Key can be a very nice workflow when comes to animating.
aim constrain—-control the rotation
point constrain—-control the translation
parent constrain—both the translation and rotation
1.Place the locator (Nick’s explanation)


(2)(Nick’s explanation)

tip1: holding ctrl while mouth right click=extra bar

tip2: use Set Driven Key to make animation.

Process


Render View

Rigging