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Advanced and Experimental 3D computer Animation Techniques Week 5

Week 5

FEEDBACK: this is the tutor’s feedback(sketch on the left) on how to improve the camera shot.

1.I think I’ll take the advice on shot 1 and 2 (when the dog approach the door) I’ve been told my choice of composition is too flat. I think the problem might be the setting on the camera length. When I use 135mm one, everything looks more flat and it conveys a feeling of peeping through the camera. And when I use a 35mm one, the camera looks into the whole scene deeper and tells more information but it is harder to control the composition.

2.I’ve also been told that the third shot is nice so I guess I’ll use it. I was advised that the monkey shot should be on the left. I think I wouldn’t put that way when I have my final piece(a rendered one). I prefer a composition with a character in the middle, though it might lose the narrative of the story. I always prefer the aesthetics.

Goal for the past week: building the first previz.

Difficulty: find a beautiful composition that can show the narrative of the story.

next week’s goal: improve the composition following feedbacks and research.

feedback sketch

My four main shot

The shots

SCREENSHOTS

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Advanced and Experimental 3D computer Animation Techniques Mechanical Arm Week 5

Week 5 Modelling and basic rigging

Arm rigging:

After finishing the constrain on the small objects. I simply create a parent constrain between the controller for the elbow and forearm. Then I create parent constrain between the shoulder and upper arm.

Tips for rigging:

1.Rigging 1_elbow ctrl-forearm-parent constrain

2. Use point ctrl to centre the control curve

3. Shoulder/upper arm–parent constrain

4. Set driven key-crtl/shoulder pad-key

5. Modify constrain-limit information

Modelling process:

Rigging:

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Advanced and Experimental 3D computer Animation Techniques Week 4

Week 4 Details

I made a lot of progress completing the worldview and detail of my story over the past week. Following the feedback, what I need to do for the next week is the first rough previz.

This week I found that a lot of belief from Shamanism is similar to my story, so I used Shamanism to support my story. For the aesthetic part, I’ll design based on the Shamanism aesthetic instead of following it entirely. Also, Shamanism is an ancient system that is practiced in a lot of different regions. The aesthetic can be varied from place to place. From all the places that have been influenced, I want to take inspiration from Inuit art related to Shamanism.

Search more background details for my work. Storyboard. Modelling.

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Advanced and Experimental 3D computer Animation Techniques Mechanical Arm Uncategorised Week 4

Week 4 Arm finishing and Constrain

Introduction: use different constrain to rig the mechanical arm.

Use aim constrain to create control between locator and the pipe.(1) Then use point constrain to create the popping animation between the pipes. At last, create parent constrain between the top axis and top locator(2)

Nick went through what he taught last term this class, which is animating with Set Driven Key. It is a relatively new way for me to animate, but I think it is very useful in lots of situations. It’s very clean and not so hard to set up. Use Set Driven Key can be a very nice workflow when comes to animating.

aim constrain—-control the rotation

point constrain—-control the translation

parent constrain—both the translation and rotation

1.Place the locator (Nick’s explanation)

(2)(Nick’s explanation)

tip1: holding ctrl while mouth right click=extra bar

tip2: use Set Driven Key to make animation.

Process

Render View

Rigging

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Advanced and Experimental 3D computer Animation Techniques Mechanical Arm Week 3

Week 3 Modelling the forearm

Introduction:

tip1: ctrl D + shift P to duplicate and take it out from the hierarchy.

tip2: crease tool and mid mouth button to create hard edgy.

tip3: put on display handle and then it’s easier to keep the pivot from one parts together.

Process

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Advanced and Experimental 3D computer Animation Techniques Week 3

Week 3 Building up the Camera Shot

Next week to-do-list based on feedbacks:

-more detailed design for background and character

-storyboard

-models(maybe use unreal engine with Megascans)

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Mechanical Arm Week 2

Week 2 Continue hand set-up

Introduction:

Last Nick’s session was very helpful and insightful on both fundamental hard surface modelling and animating. The fun I had following his teaching made want to develop more on the mechanical model. This week’s session is about modelling the palm of the hand. Firstly Nick taught us to organize and name the model. It’s a very necessary process because model with the right name is very crucial for rigging.

Nick showed us different way of closing holes. I usually use bridge to fix topology. Nick showed us the way of closing it differently by using closing holes and multi-cut. I asked my 3D modeller friend after about it, my friend sometimes bridge bugs so closing holes is better.

tip1: create quick selection so it’s easier to control.

Process

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Advanced and Experimental 3D computer Animation Techniques Week 2

Week 2 Idea Development and Feedback

IDEA1: Devil in the Garden

This is the idea I want to focus on the most in my future previz studies. I finished the background story. I wrote it in a kind abstract way which might be a bit hard to understand. But this is really helpful for me to develop my idea about the animation. I feel like I have to have this background setting there to motivate me, or else I won’t be interested in working on this.

In the next week, I will try to work on rough shots for this animation in both drawing and 3D.

The slides is a bit abstract for now. I can explain in words that is easier to understand: the animation is about a magic dog that walks into a depressed man’s mental garden, and turns the garden environment from winter with nothing to spring with everything.

I want people to feel “healed” when they see this animation.

IDEA2: Circus Girl

A circus lady in the time of magic (I like magician related stuff).

IDEA3: Bird

The third idea comes from an animation I made in the end of 2021.

I finished reading Chainsawman and was deeply in love with the character Makima, so I made this animation. I wanted to make a character in three piece but scary at the same time.

I might develop this further because I’m in love with urban legend story from internet, such as SCP foundation series.

So I might make an animation based this old work to go for a kind of scary direction.

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Mechanical Arm Week 1

Week 1 Modelling basic Part 1

Introduction:

This week Nick did a comprehensive class on how to design and construct a robotic arm. He said that building a robot arm may look hard but it’s not so hard to do. It is new to me to make a complicated robot arm as well. I don’t usually work with Maya, so it might be challenging for me to do the robot arm. However, Nick’s class is always helpful on the fundamental side of learning the software because he is very experienced and a nice lecturer to learn from. I’m very happy and excited to do the robot arm.

New tip: Holding ctrl while scaling makes the object smoother.

tip 2: holding middle mouse button can change the number on the selected bar easily.

tip 3: open custom shelf, click ctrl and shift at the same time and drag the insert edgy loop (or other function) into the shelf.

tip 4: press 7 to turn on light view. Create spot light and press t to create aim. So the big light can follow the aim around.

tip 5: put both pre and post infinity cycle-select infinity on view to create a loop animation.

tip 6: ctrl+shift+d for duplicate special

Modelling Process:

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Week 1

Week 1 Idea Generation

I had few ideas:

A lonely devil in the garden and a dog approaches him.

They had fun and become friends.

Place: Devil’s garden, mixed western fantasy style

Dominance power in the world: Demon world and human world is connected, it is hard to find. It’s a world of magic.

2.

American psycho inspired urban legend.

3.

Girl from the circus: