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Previz and Advanced Body Mechanics Week 10 a

Acting Week 10

Final animation

I like the final result!

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Previz and Advanced Body Mechanics Week 10 a

Acting Week 9

Spline face animation

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Previz and Advanced Body Mechanics Week 10 a

Acting week 8

Plus Blocking

I add more detail into this one, such as eyebrow lowering, lip corner pulling downward and narrowed eyes to show the overall feeling of displeasure.

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Previz and Advanced Body Mechanics Week 10 a

Acting week 7

Blocking face animation

I set up the key expressions that the character will go through during this practice. The character is showing disgusted feeling mostly through the upper face like eyes and eyebrows, so I try to focus on that.

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Previz and Advanced Body Mechanics Week 10 a

Acting week 6

description:

face of disgust most includes nose wrinkling and furrowed or wrinkled appearance between eyes. The eyes usually quint showing the overall displeasure or revolting feeling.

Sketch

Reference

https://www.youtube.com/watch?v=Fh4S7lhiS2E
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Previz and Advanced Body Mechanics Week 10 a

Body Mechanicals week 5

Final animation

Though compare to body mechanical I’m more interested in other aspects of a 3d animation such as concept design, environment animating, texturing and VFX, it is still nice to have the basic knowledge about body mechanicals.

Points about body mechanicals:

I think have an understanding about physical limitations, anatomy, and principles of motion is very important when it comes to the creation of convincing and natural animation.

Personally, I think 3d animating has more limitation compare to 2d animation, which made traditional 2D animation look more interesting. I think that is perhaps why most people in the industry nowadays choose to make it blend more with vfx and 2d animated effects. Maybe in the future as the development of 3D software there will be more possibility in 3D animation.

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Previz and Advanced Body Mechanics Uncategorised Week 10 a

Body Mechanical week 4

I put the stepped curve into spline this week and add more details into the whole animation to make it look better

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Previz and Advanced Body Mechanics Uncategorised Week 10 a

Body Mechanicals Week 3

Blocking plus in 3d animation is the stage that follows the first blocking stage. After finishing the key poses in the initial blocking stage, by doing blocking plus will help with the accuracy of the animation. Generally speaking, blocking plus is a process which includes more detail and subtle movements.

I review my blocking first then refine the key poses. I went to each key poses and refine each of them. It is necessary to pay attention to the shape and proportions of the poses. After the blocking plus, the animation looks more polished.

I try to pay attention to the timing between poses, just so I can be sure that the animation feels more natural.

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Previz and Advanced Body Mechanics Week 10 a

Body Mechanicals Week 2

Blocking:

Blocking starts with creating key poses/keyframes following my previous reference and sketch. These poses is the key poses that define the main positions and actions in my practice. By doing block with rough poses will give a good control over the animation I’m gonna do.

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Previz and Advanced Body Mechanics Week 10 a

Body Mechanicals Week 1

Idea:

A girl pretending to do a cactus reference for an animation about a moving plants. She sits on the chair and trying to stay balance.

personality: positive, extrovert

Reference & Sketch

I use my old record from three years ago as an reference for the animating reference.

Doing sketches is very helpful when it comes to animating.

It is important to use reference to create a storyboard or animatic for a 3d animated video. Breaking down the key actions, poses and timing of my animation is like a guide for me to animate.