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project 2 Week 5

Week 5 Retopology

▶RETOPOLOGY

Retopology if the process of creating a new and clean topology for a 3D model which allow the mesh to perform in lower polygon count while preserving the overall shape and details. Also with lower polygon is easier to do the UV unwrapping.

I prefer to use Maya for retopology. Normally, I define the major edgy loop and connect them all together. In the end, I use smooth to smooth the topology. Also it is necessary to check if there’s any bad topology in the end.

▶UV and texturing

MOODBOARD FOR TEXTURING

I think about crystal when I was texturing the character. I want to have a similar visual on the character.

▶MOODBOARD FOR TEXTURING

▶FINAL RESULT