▶Rigging
I use accurig for the character rigging. I don’t need a very complicated animation so I want the rigging process to be quick and simple.
▶Asset creation and preparation
Fews things to keep in mind when prepare the asset:
First thing is to set up the correct project scale. Maya has a very small scale compare to unreal engine. Also it is necessary to lower the polygon count for all the asset. Last thing to do is to position the pivot of each mesh nicely and place the mesh in the center of Maya.
Material wise, I used Photoshop and Substance Painter. To save the space on the overall amount of texture input, I use targa format with multiple channels.
▶CORAL

▶CRYSTAL

▶CRYSTAL(FLOWER SHAPE)

▶ROCK

▶Asset library
