Approximate design: Half-minute realistic scene (3D): Shot 1-Shot 2 scene shots: about 8-16 seconds to show the sketch classroom scene.
Shot 3: Scan the drawings (about 3) (illustrated by 2d animator)
Rough shot3 ideas
Shot 4: Switching angles to show drawings being scanned and zooming in. Lens 5: The painting changes from 3D to 2D (because it is scanned). Lens 6: Zoom out to show the virtual scene. Shot 7-8: Change the camera to show 2D virtual studio. Shot 9: Plaster sculptures are discussing about drawings.
For personalized design of plaster, 2D designer can refer to these following ideas: (For example, when David speaks, he compares the student’s works with his creator Michelangelo’s. Maybe adding the Italian hand gesture to the chatting bubbles)
Face animation: The animation should be about one and a half minutes. There are 3-4 plaster casts. Current plaster candidates: David, Voltaire, The unknown lady, Venus, eyes, mouth, nose(lying on the side).
Possible interactions: Make headless sculptures hold someone else’s head. or: David argues with his own eye. or: There are pencil marks on the face of the sculpture. The eraser kicks away the naughty pen, and erases the mark. or: The unknow lady rolls her eyes.
This week after I had a lot discussion with Clio. We proposed a plan together and formed a group.
Theme: From everyday object to a fantastic object
Team member:
Yiyu Wang, Tingyi Huang, Yutin Yan, Jieyi An, (MA 3D Computer Animation)
Fangyuan Shao, Bingxue Xiang (MA Animation)
We will produce an animation with both 3D and 2D animation. A half-minute realistic scene (3D), with 2d animations inside (grabbing paintings, scanning, etc.) and then switching to 2d. Then, there are 3D plaster sculpture animations in the scene (2D) of the virtual studio.
Overall, the animation is that all the plaster sculptures look at the uploaded paintings from the shelf and start to judge each piece of the sketch. All plaster sculptures have different opinions, so they argue in the end.
The general wish is to blend in the idea of metaverse (virtual space and identity) and a sense of belonging. Being judged by the same standards is a nightmare that everyone shares. By doing this animation, we can show our embrace of the pain and the wish to overcome it with a sense of humour.
Pre-design deadline: 1/23 [Including the design of two scenes, storyboard production, material collection, and animation if possible]
Animation production start time: 1/24 [Animation production will be based on storyboards. 3D and 2D will start at the same time.
There will be two stages: environment and animation production, which will be produced in sequence according to the importance of the cut. The estimated time for background production and animation production is: 2/16]
Last compositing start time: 2/28
Estimated end time: 3/6 [Need to stay for a week in case there is an unexpected situation to remedy]
Approximate form of cooperation: the combination of 2D and 3D, we will have two scenes, virtual and real, the real scene mainly uses 3D to make the background, and 2D to make small animations; the virtual scene mainly uses 2D to make the background, and 3D to make the character animation.
Animation length: about 1-2 minutes.
Cooperation method: first design the preliminary design together, and then make the 2D and 3D scenes respectively after deciding on the scene, and then exchange each other to make animation.
Rough plot: The paintings of middle school students in the real studio are scanned into the virtual world without authorization and scored by different sculptures.
Music: not necessary, maybe find some music students to do it.