Modelling in Maya
The focus of making a nice stylized model in model is maintaining clean geometry and minimizing polygon count while preserving the shape of the model. In this way it is easier to create model effectively for stylized environment.
When creating the model, make efficient use of polygons. Avoiding adding unnecessary detail in areas that won’t significant impact the visual appeal or are rarely seen. Also it is important to always smooth the model. This can help me build my model without adding extra polygons. While keeping the polygon count low, I still pay attention to where I should add necessary details to convey the style of the model. Sometimes, it is ok to add extra polygons as long as it serve the model well. I also pay attention to the proportions of the model as well. When making stylized asset, slightly exaggerating the proportions can add a lot of appeal to the model. I like to experiment with different proportions to see what best firs my model.
What to do next week:
Next week I will work on the UV map of the model. Because I’m going to use the method of trim sheet for texturing. The UV is crucial for a good texture.
Overall, the key to a nice model for stylized environment is to keep it clean. The polygon count of the model has to be as little as possible while holding the shape of the model. So it is important to double check to make sure there’s no extra polygon.
I didn’t follow exactly the original design I have. I changed a little bit of the detail because I think it looks more appealing this way.



